

ControlButton: There could be different types of symbol inside controlButton symbol.If the symbol includes multiple frames and does not loop, then stop action script should be added to the last keyframe. Background: There could be different types of symbol inside background symbol.
#Adobe flash cs6 templates professional
By doing so, you can avoid the symbol being overwritten or replaced when creating theme with Adobe Flash Professional CS suit designing tools.īelow are conventions on different symbol creating: For example, for the symbols of PhotoArea, "_pa" should be added as suffix to the name( animationMc_pa, imgSh_pa, photo_pa) For the symbols of ControlButton, "_cb" should be added to the name( musicBtn_cb, nextbtnSh_cb, pausebtnSh_cb). To distinguish different MovieClip, related suffix should be added to symbol name. When creating symbol, every graphic is needed to be converted to different kinds of MovieClip. But you can add the effect to the symbol inside the components. Please note that except for rotation and scaling effect, do not add any animation or filter effects directly to any components on the stage. Generally speaking, if the first layer of the symbol includes multiple frames and the symbol does not loop( to make the symbol stops at the last keyframe when display), then it's necessary to add stop action script to the last keyframe(example). As for components "decoration" and "movieClip", they don't need to follow any naming convention.

The outermost symbol named "title", the inner symbol includes a text symbol named "text".Ĭurrently, there is only requirement on the naming of the symbol above.
#Adobe flash cs6 templates movie
The inner layer of every movie clip "thum_x" contains movie clip named "imgMc". There also can be two buttons for controling page fliping(optional), their names should be "prePage" and "nextPage". The outermost symbol named "thumbnail", the inner symbol includes N("N" stands for the quantity of thumbnails in each thumbnail page) movie clips, the name of which consists of "thum_"(as prefix) and its sequence number(For example: thum_0, thum_1., thum_n-1). Thumbnail: Several symbols should be named strictly.The outermost symbol named "photoArea", the inner symbol includes a movie clip named "photo". Photo Area: Several symbols should be named strictly.Description: Several symbols should be named strictly, the outermost symbol should be named as "description", the inner layer includes 1 movie clip named "textArea" or with 1 more movie clip named "button" which helps to control the display status of movie clip "textArea".The outermost symbol should be named as "controlButton" and the inner symbol includes 4 button symbols named respectively as "preBtn", "nextBtn", "playBtn" and "musicBtn". Control Button: Several symbols should be named strictly.Background: The outermost symbol should be named as "background".

Except for decoration and movie clip which can duplicately exist, other components can only exist as one object respectively on the stage which should be named and structured according to the convention as below: The main structure of each theme template can have 8 components at most, including background, title, thumbnail, photo area, control button, decoration, description and movie clip. This customizing process is based on the application of Premium template which obeys certain rules in its structuring. swf file.ģ.Conventions in Components and Symbol Creating Naming Convention And each elements of the theme ( background, photo area, thumbnails, etc. The theme files consist of three types of file.

fla editing, it could be CS3 or CS4 version) Programs RequiredĪpart from Photo Slideshow Maker, you need some other programs to customize theme:
